Slow Is Smooth, And Smooth Is Fast
When time is tight, trying to go faster can be a mistake.
What Are (Story) Points Worth?
A closer look at one of the most misunderstood parts of Agile planning
Becoming Agile: Last Things First
Sometimes, the best place to start is not at the beginning.
Now, Next, Never
How to plan less and do more
This Isn't A Production Line
Software engineering can learn from assembly lines - but not in the way you think.
Getting The Story Straight - Part 2
The elements of an effective user story
Getting The Story Straight
On the importance of good user stories in Agile development